Here is a brief glimpse into my past
In my career as an artist, I’ve had the honor of being part of some truly technological marvels. Some of those moments that I’m particularly proud of were taking part in creating environments and track art for a title called Forza Motorsports 2. This game was dear to me since I have a passion for cars and racing. Another was working with a great team at Buzz Monkey where I got to work on the Tony Hawk franchise.
Early on, I had the dream of working for Industrial Light and Magic. Being fifteen, at the time, I had a long road ahead of me to learn the skills necessary. At that time there were no schools to teach someone how to be a 3D artist, like there are today. After acquiring a copy of 3D Studio Rel. 2 my education began. Many headaches and late nights later I had enough knowledge to hone those skills at a wonderful shop called NW Tech. They were a Value Added Reseller that built high end computers meant for video professionals and is where I was able to train and demo 3D studio Max.
Now that history is out of the way, the next stop was a teaching position at Digipen Institute of Technology. Their 3D department needed someone to fill the role of first year student educator. I helped to shape and mold the hungry minds of future artisans and game developers! It was exciting to teach what took years to learn/master. Proceeding forward to now, I have many shipped titles and worked with wonderfully talented people.
And the journey continues..
Here is the list of shipped titles
Flashcards: German and English (iOS)
Night at the Museum: Battle of the Smithsonian (Xbox 360, PS3, Wii)
Godzilla: Unleashed (PS2, Wii)
Charm Girls Club (Wii)
Zumba Fitness(Xbox 360 Kinect, PS3, Wii)
Deadliest Warrior (Xbox 360, PS3)
Wheel of Fortune (Wii)
Tony Hawk: Shred (Xbox 360, Wii)
Forza Motorsports 2 (Xbox 360)
Character and Hard Surface Modeling
Diffuse/Specular/Ambient Occlusion/Normal Texture creation
Autodesk 3D Studio Max